![Super mario rpg seven stars Super mario rpg seven stars](https://i.ytimg.com/vi/LgLV3TWanR4/maxresdefault.jpg)
Super Mario RPG Virtual Console Hacking? - Board 2 Points of Required Attention™ Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts. Views: 46,550,039||||||||||| 02-04-18 10:46 PM Guest:| 0 users currently in ROM Hacking| 2 guests - - Super Mario RPG Virtual Console Hacking? Cisco nexus 1000v free edition. | Posted on 09-30-08 06:19 AM (rev. 9 of 10-01-08 08:16 AM)|| ID: 91413 Newcomer Level: 6 Posts: 1/5 EXP: 653 Next: 254 Since: 09-30-08 Last post: 221 days Last view: 217 days Before you say, this is for ROM hacking, not Virtual Console hacking, hear me out (if thats the case anyway). So in Super Mario RPG for the VC, there are some differences, like Moleville being darker then normal and Flame Wall being transparent/missing colors. I want to know if these are problems with the SNES emulator on the Wii itself or if Nintendo/Square-Enix actually edited the game.
Dec 17, 2008 - hola, soy nuevo en el foro y la verdad me gusto este tema Smile y bueno no se si tengas o puedieras conseguir el wad de yoshi island del super nintendo,,, aquel juego donde baby mario estaba montado de yoshi xD. Saludos y buen foro! All Wii Virtual Console Games NTSC and PAL - Rapidshare and Megaupload. Com/files/118838616/VC_SuperGhoulsNGhostsNTSC.wad Super Mario 64. Super Mario RPG. Chrono Trigger (USA) ROM.
Now here's the ROM part. If you know anything about.WAD files and the Homebrew Channel, it'll be easier to understand.
Ok anyway, so to install a Virtual Console/WiiWare game onto your Wii, they turn the dumps into.WAD files and using a custom WAD installer from your Wii, you can get free VC/WiiWare games. So basically, the.WAD is a game. Within a.WAD file, you can decrypted it into pieces using a program such as WADTool. They come out as SMRPG NTSC.000.des (with SMRPG NTSC.wad being the.wad file). Ranging from 000 to 007 files from the SMRPG.wad file.
![Super Mario Rpg Wad Ntsc Super Mario Rpg Wad Ntsc](http://images.nintendolife.com/games/nes/super_mario_bros_3/cover.jpg%3Cimg)
Now within those 00x.des files is the actual 'ROM' version of the game. In this case, its SMRPG NTSC.005.des. It's usually the biggest file out of the group (this being the 2nd largest). When you've extracted the contents the 005.des file, using a program such as U8 Tools, you get a some files, one of which is the rom. When it came out, it came out as LZ77JCBE.rom, which is the ROM.
Now I'm not certain if doing this to other games like NES VC games or N64 games actually come out with a playable ROM to use on an emulator, but I know changing LZ77JCBE.rom to something like SMRPG.smc and booting it up in Snes9x/Zsnes won't make it playable. -Side note- Reading on a forum, I think GBAtemp (thats where I learned how to extract.wad's and etc), someone did say they extracted Sin and Punishment and got the.rom file out and changed it to SP.v64 and it actually did boot up in an emulator. The.rom file extracted out and an actual commercial rom size where the same, if not, almost similar. But in this case of SMRPG, a commercial SMRPG ROM is about 4 MB, while the extracted.rom file is only around 3 MB. My thinking is that they might have shrank/compressed/made it smaller by deleting unused data like taking out blank spaces where it wasn't needed.
Or maybe they had to modify the whole thing with it having the SA-1 chip and all. So how can I tell this LZ77JCBE.rom file is the actual SMRPG 'ROM'? Well I loaded it up into a hex editor and, belive it or not, there ARE actual similarities to a commercial ROM. Like if you open up a commercial SMRPG ROM into a hex editor, and load up the LZ77JCBE.rom into a hex editor and put them side by side (having the window sizes the same height/width), you can actually scroll down on both and you can find almost the same data. While the commercial SMRPG rom has actual ASCII readable words viewed in a hex editor, loading up the LZ77JCBE.rom file will show similar results but there's obviously been some kind of compression or some kind of thing.